Campaign Builder for Blaze Ecom

A zero-to-one campaign management platform designed for Blaze Ecom, covering information architecture, component architecture, user flows, and interaction specifications.

Role
Product Designer (sole designer)
Team
1 PM, engineering
Timeline
2 months
Industry
E-commerce SaaS (cannabis retail)
My scope
Information architecture, component architecture, user flows, interaction specs, final UI and handoff
Not my scope
Discovery and research, led by the product team
Campaign Builder for Blaze Ecom
OVERVIEW

OVERVIEW

Blaze Ecom is an e-commerce admin platform for cannabis retailers. Store owners had no way to create and manage marketing campaigns — from welcome sequences to abandoned cart flows — inside their dashboard. The Campaign Builder was a new product area, designed from scratch. I was the only designer on the project, working directly with the PM. The product team ran discovery; I joined at the brief and owned everything from there: information architecture, flows, component architecture, interaction specs, final interface and handoff.

Overview
01

CONTEXT

Before this tool, store owners had no campaign tool at all. The brief pointed to three needs: • Campaign creation had to be fast. Store owners run their shop day to day and can't spend long configuring campaigns. • Users needed to revisit and change earlier decisions without losing progress. • Recurring and one-time campaigns have very different configuration needs and couldn't be treated the same way. From the brief, I ran a competitive analysis of Klaviyo, Mailchimp and ActiveCampaign to map common patterns and find where a different approach made sense.

02

THE CHALLENGE

Design a campaign builder that lets store owners move fast without taking away flexibility: no forced order, no decisions required upfront, and no lost progress when going back.

03

THE IDEA

Most campaign builders assume users need to be guided step by step. I questioned that assumption and designed the campaign as a set of independent modules, each configurable on its own and in any order. Users get structure without a rigid sequence.

The idea
04

MAIN FOCUS

• Remove unnecessary steps • Make the flow adaptable instead of linear • Keep key decisions visible throughout the process

Main focus
Main focus detail 1
Main focus detail 2
Main focus detail 3
05

OUTCOME

The result is a modular campaign builder that splits creation into independent, reconfigurable sections, so store owners can build campaigns at their own pace without losing progress or context. I didn't have access to post-launch data. These are the metrics I aligned with the product's success criteria and would use to measure impact: • Task completion rate: share of users who finish and publish a campaign. • Time to publish: average time from starting a campaign to publishing it. • Support ticket volume: contacts related to campaign management.

Outcome
06

LEARNINGS

Working from a PM brief without direct access to research pushed me to ask better questions before opening Figma. I treated the brief as a starting point, not a spec: mapping assumptions, finding gaps and aligning on what we knew versus what we were betting on. If I did it again, I'd push for at least one round of usability testing before locking the modular structure. The concept made sense on paper, but watching a real store owner build a campaign from scratch is where the most important insights show up. The biggest takeaway: define success criteria at the start, not the end. Without a target, it's hard to know when the work is actually done.